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mods
Wallet

Mod reference

Every mod, what it does, its settings, where it runs.

Mods enforced by the token are checked by the program on every transfer. Mods checked by the site run when the site signs a buy ticket, and become mandatory while the Site gate is active.

Access

Who can buy, and from where.

Site gateEnforced by the token

The token refuses buys that do not come through this site, so terminals, aggregators and sniper bots cannot buy. A kill switch opens everything if the site goes silent for 10 minutes.

Settings: site only for, sells through the site too, cap per person, wait between buys.

Humans onlyChecked by the site

Buyers solve a captcha on the site. The site signs a one-time buy ticket only after a right answer, and the token checks that ticket.

Installs with: Site gate.

One per personChecked by the site

The cap per person counts per IP address, whatever the number of wallets. Ten wallets from one machine share one cap.

Installs with: Site gate.

X accountsChecked by the site

Buyers prove an X account before buying. The cap counts per X account, and you can require followers and account age.

Settings: minimum followers, minimum account age.

Installs with: Site gate.

Holders onlyEnforced by the token

Only wallets holding a minimum amount of another token can buy. Good for a community launch.

Settings: token address, minimum held (raw units).

Installs with: Site gate.

Buy boundsEnforced by the token

Each buy through the site must stay between a minimum and a maximum amount of SOL.

Settings: minimum buy, maximum buy.

Installs with: Site gate.

Wallet listEnforced by the token

A block list keeps known bad wallets out. An allow list lets only the wallets you name buy.

Settings: list type, wallets.

Anti-MEV

Keeps bots, sandwiches and snipers out.

No sandwichEnforced by the token

A wallet cannot buy then sell, or sell then buy, in the same block. Sandwich bots need exactly that, so they stop.

No bundlesEnforced by the token

Caps the number of trades in one block. Bundled snipes that buy with many wallets in the first block break.

Settings: trades per block.

Sniper capEnforced by the token

For the first minutes, a buy that pays more than the cap in priority fees or Jito tips is refused. Snipers lose their edge.

Settings: active for, max priority fee, max jito tip.

Sniper taxEnforced by the token

The trading fee starts high and drops over time. Early snipers pay for the rush, and those fees go to you.

Settings: fee at launch, drops over, curve.

Limits

How much one wallet can take.

Max walletEnforced by the token

No wallet can hold more than a share of the supply. The cap grows over time, and it applies to wallet to wallet transfers too.

Settings: start at, grow by, every, lasts.

Trade sizeEnforced by the token

Caps how much of the supply one buy or one sell can move. Slows down dumps without stopping anyone from selling.

Settings: max per buy, max per sell, lasts.

Creator

Promises the creator makes to buyers.

Dev lockEnforced by the token

Your wallet, and up to three team wallets, cannot sell or move the token until the date. Checked on the owner, so a delegate cannot get around it.

Settings: locked for, team wallets.

Timing

When buying opens.

Delayed openEnforced by the token

The token exists right away but nobody can buy until the opening time. Share the link, build the crowd, then open.

Settings: opens after.

Market hoursEnforced by the token

Buys only happen inside a daily window in UTC, on the days you pick. Selling stays open at any hour.

Settings: opens (utc), closes (utc), days.

Curve

Fees and how the token ends.

Forever curveEnforced by the token

Buys stop just below the top of the curve, so the token never migrates and its mods stay on forever.

Volatility feeEnforced by the token

The fee goes up while the price swings hard and comes back down when it calms. Fast flippers pay more.

NextSafety modelWhat no mod can do, and what the platform can and cannot change.